Building a British Jeep
Using the skills I have developed in making
modelling the shovel, bollard, lamp post, metal stairs and the Panzer tank I am
going to model a British Jeep. An additional tool that I shall be using is the
ProCutter tool which will enable me to cut out portions of objects to give more
‘realism’ to the model.
Step
1:
Open the 3DS Max programme.
Step
2:
Select Open a File, then file I wish to open.
Step
3:
The file opened, which was an empty scene.
Step
4:
Under the Create tab, select Plane and create the
shape in the View
Port.
Step
5:
Reduce the number of Length and Width Segments
from the Parameters window.
Step
6:
Open the Slate Material Editor by pressing the
shortcut key, M.
Step
7:
In Material click on Standard and drag the Node
onto the view port and name it.
Step
8:
Under Maps, click on Bitmap. This will open the Select
Bitmap Image file dialogue box from where I can select my reference image.
Step
9:
Once the Bitmap Node appears name it and then wire
it to the Standard Node by clicking on the Bitmap Node Output socket and
dragging it to the Standard Node Input socket labelled Diffuse Colour.
Step
10:
Ensure the object, in this instance the Plane, is
selected by clicking on it then press the Assign Material to Selection by
clicking on the icon at the top of the Slate Material Editor and then further
across to the right I click on the Show Material in View Port.
Step
11:
To ensure the correct part of the image was
visible for me to reference to I clicked on the Modify tab and then from the
drop down menu selected UVW Map.
Step
12:
I then went to Edit Poly and selected Preserve
UVs.
Step
13:
Again under Modify, select Vertex, I then selected
the Vertices I wanted to move down. I then selected and moved the vertices I
wanted to move across so the reference image was how I wanted it to work from.
Step
14:
I then repeated Steps 4-13 so that I had a
reference picture to work from at all angles.
Step
15:
After I had created a box using the reference
images I went to the Display tab and under the Display Properties menu I
selected Backface Cull. This meant that I could see through the reference image
so that I didn’t interfere with building the model. However, when I rotate
around the object the front of the reference image is still visible.
Step
16:
I then selected all the reference images by
clicking and dragging over them and then right-clicked and selected the Freeze
Selection option. This prevents the reference images being accidently clicked
and moved when building the model.
Step
17:
In the top right of the View Port
I have the option to change my view from Orthographic, Realistic, Top, Bottom,
Left or Right. In this instance I have selected Orthographic.
Step 18:
From the create tab I selected Box. I then created
a rectangular box before going to Modify > Edit Poly > Vertex to get the
box to the size I desired.
Step
19:
As I needed to modify the middle of the box to
create the space for the driver and passenger seats I used the Slice Tool to
slice the box several times. Under the Modify tab I select Edit Poly >
Polygon and from the Edit Geometry list selected Slice Plane. The Slice Tool
appears in the view port horizontally but as I wanted to create vertical slices
I used the Rotation Tool, by pressing E, to turn it.
Step
20:
I then created numerous slices by pressing Slice
in the Edit Geometry menu and moving the Slice Place over slightly. Once I had
made the number of slices I required I clicked on the Slice Plane option again
to uncheck it. IU used the Move Tool (W) to move the slices into position.
Step
21:
Under the Modify tab, and selecting Edit Poly >
Vertex I was then able to pull the vertices down on one slice at a time to
create the shape for the space for the driver and passenger seats.
Step
22:
I then created some edge loops. To do this, under
the Modify tab I selected Edit Poly > Edge and in the Edit Edges menu
selected Connect. These loops were placed length way near the top and bottom of
the box and this was so that the vertices on the ends could be pulled in a
little to create a smoother corner as opposed to sharp right-angles corners.
Step
23:
I created some more slices width ways across,
which is to become the front and back of the vehicle, so that I could form the
wheel arches. I used the same procedure as Step 20 to slice the polygons and
then used the same procedure in Step 21 to create the wheel arches.
Step
24:
In between the front two wheel arches I needed to
extrude some polygons from the underneath the body. This was so that I can
attach a grill, bumper and headlights to the front of the vehicle. To extrude
the polygons I wanted I first highlighted then went to Edit Poly > Polygon
and in the Edit Polygons menu I clicked on the small box next to Extrude. This
box brings up the Extrude Polygons settings to enable me to pull out and adjust
the polygons.
Step
24:
Using the Slice Tool in the manner previously
described and then moving the position of the vertices I was able to create an
octagon. Although this is not a perfect octagon it is the shape that I wanted
for to create the headlights.
Step
25:
Under the Modify tab I went to Edit Poly >
Polygon and used the move tool to push the polygon in to give the headlight a
‘socket’ for it to be placed in.
Step
26:
For the grill I created a new box, and changed the
segment count to 5. Using the Edit Poly > Vertex option I pulled the top
vertices out to create the shape for the grill.
Step
27:
To create the inserts of the grill I first
selected the grill and pressed X to go to X-ray mode. This enabled me to see
the reference image in the background. I then created a Cylinder and positioned
and edited the vertices to get the right shape. As I needed more than one
cylinder, I right-clicked and selected Clone. When the Clone Options dialogue
box appeared I ensured Copy was selected and changed the Number of Copies to 8,
then pressed OK.
Step
28:
I then went to Edit Poly and in the Edit Geometry
I selected attach. After his I went to the Create tab, chose Compound Objects
and in the Object Type menu selected ProCutter. In the Cutter Picking
Parameters I selected Pick Stock Object.
Step
29:
To create the windscreen I used the Slice Tool to
cut the area for the window.
Step
30:
To cut out the shape for the headlights in the
grill I created a cylinder and reduced the number of segments to 8. I then
placed the first into position and then duplicated this to the other side. I
then went to Edit Poly under the Modify tab and then selected attach in the
Edit Geometry menu.
Step
31:
I then followed Step 28 to cut out the headlight
socket in the grill.
Step
32:
I created the bumper from a box. I went to Edit
Poly > Vertex to put a slight angle on the ends of the bumper. I then used
the Slice Tool to make four slices to enable me to extrude the polygons so the
bumper could be attached to the vehicle.
Step
33:
The rail round the back of the vehicle was made using
a cylinder.
Step
34:
The Axel's were made from Cylinders under the
create tab and then edited as necessary to get the desired look.
Step
35:
The Wheels were made from Cylinders under the
create tab and then edited as necessary to get the desired look.
Step
36:
Steering Wheel…
Step
37:
The Wheels were made from Cylinders under the
create tab and then edited as necessary to get the desired look.
Step
38:
The seat was made from a Box shape and then
vertices pulled down on the sides to give it a different shape.
Step
39:
The Medical Box on the back of the vehicle is
simply a box.
Step
40:
As the British Jeep is now created I then
unwrapped and textured it. See the blogs on Unwrapping and Texturing on how I
achieved this.
Step
41:
After I had textured the objects I then linked
them together by selecting all the different objects individually then linking
them to the body and clicking on the chain link icon in the top left of the
interface.
In the video below are the screenshots of how I created the British Jeep.
British Jeep Annotations