Thursday, 30 January 2014

Researching Films

The following links are to channel for Film Riot. The creators behind this web-based show bring techniques and software tutorials to aspiring film-makers. I have include these in my research as film now uses many CGI effects to aide the craft of storytelling for modern day film makers and movie directors. It is now possible to create almost any environment, scene or situation using effects.

Learn to Do a Slow Motion Gun Shot


 Put a Helicopter in Your Film


Top 10 Green Screening Tips


Drive Fast without Driving



Cowboys and Aliens’ Effects



After Effects Explosion Tutorial


If I were to create a live action film for my final product I would consider using some of these effects used above to create dramatic effect. The concerns I have, which are from previous experiences, is primarily for the production is ensuring the cast and crew are capable and/or dedicated to the project. The more people involved causes problems in terms of ensuring that people are the right place at the right time, and especially for the actors, that they have learned their lines.

Although I understand that this is the producers job, some of the responsibility must fall onto the individual and therefore any individual needs to be trusted to ensure their role, whether cast or crew, is able and willing to carry out their task to the fullest.


Because of the time scale, previous experience of working with people, and mainly to the fact that I want to develop other skills in other form of media production I have decided that I will not be pursuing a live action film as my final product.

Monday, 27 January 2014

Social Media Blog Analysis

Author: Scott Thompson

This essay examines numerous posts and responses from a blog created in South Essex College that had a number of participants many of whom are first-year students on the BA Hons degree, Media Programme. Blog activity took place between October and December of 2013 and the purpose was for the students to discuss their findings on research based on historical and cultural factors that have influenced various aspects of media institutions including target audiences. The peer-to-peer blog approach adopted seeks to ensure that people expressed different opinions whilst at the same time broadening and opening the minds of the students on aspects of media.

More often, a new idea on media products often triggers a debate on whether it is a new concept or whether it’s re-telling an old story. Many of the participants in the blog seemed to be in favour that new media products often attempt to re-tell old mythical tales. College lecturer, Tony Sweeney suggests that myths have been adapted to feed the human desire for a narrative story and that from these myths the best stories are generated.

There is no doubt that contemporary culture is saturated with re-cycled ancient myths - probably because they have all the best stories and we have a huge appetite for narrative; not least on complex and ever-unfolding TV series and film franchises, both of which revisit and re-invent themselves in a tightening spiral of rapid uninvention.                  

(Tony Sweeney, vle.southessex.ac.uk, 31/12/13)

The above quote argues that stories are not new, instead are recreated for new audiences to accommodate and reflect the cultural social changes of the specific generation. In Sweeney’s perspective, this could mean that whatever story being told in a specific generation is a reflection of what has been relived before. Sweeney’s views are reiterated by Hayley Dillon (2013) who states that:

…most of the Greek plays and films that have been acted are based on the "true" adventures of these people/demigods … how they have been portrayed throughout history and how it has possibly been corrupted to keep the image of a certain god.                               
(Hayley Dillon, vle.southessex.ac.uk, 31/12/2013)

Dillon and Sweeney share some views about the origins of films and the way they have been told generation after generation. This serves to show a consensus view on the context and history of films from a historical perspective. For example, Dillon talks of the link between films and ancient demigods. As noted, Sweeney argues that most stories in films have been told before.

However, the nature of telling a story through film has developed even though the approach remains the same. For example, computer games use mythical tales as a basis for their storylines but adapt them to enable an enjoyable experience for the modern audience. Simon Dormer (2013) observes that:

Even to this day such games as the incredible God of War series on PlayStation have put their own swing onto Greek mythology. Inserting their character in to the myth, adapting it slightly.                                                                  (Simon Charles Dormer, vle.southessex.ac.uk, 31/12/2013)

Dormer suggests that Greek mythology is still used in computer games and its adaptation brings an updated version of the myth for new and younger generations as it is predominantly but not exclusively younger participators of computer games. This claim seems to be backed up by Scott Thompson (2013) who also argues that myths are adapted for new audiences.

Myths are just myths. I agree with some that myths can and are used as inspiration for storytelling and are adapted for a new audience every so often. Why's this? Well, stories have an ideological message in which the creators of the stories want people to follow so they have a conventional society as this is easier to control by the bourgeoisie. As societies change a
new adaptation of the myth needs to be modernised so that the conventional ideological message is still being enforced.                 (Scott Thompson, vle.southessex.ac.uk, 31/12/2013)

                Thompson conceives that myths are adapted to reflect changes in society to ensure that a conventional ideology is maintained in order for authorities to control societies. By enforcing a changing ideological message through storytelling it seems less controlling to society and becomes seemingly more of the norm to which the proletariat society quietly accepts the change. “The logical structure of the human mind can explain the similarities and transformations detected by structuralism in cultural myths.” (Dominic Strinati, 1996; p.101)

The shared view of Dormer and Thompson how myths are changed and represented in the media show a mutual understanding that myths are re-interpreted for new audiences and societies. However, Thompson (2013) has gone further to explain that myths are adapted to appease the controlling minority over the masses. However, Chadwick (2013) suggests that stories seem to have a generic tale. The above quote from Strinati (1996) seems to explain that the masses are able to identify the changes in myths that are key to maintaining a social ideology.

Starting with the usual story of the hero, the damsel in distress, the villain and the problem. Usually the villain is defeated and the problem is solved, then the hero gets the girl and they get married.                                                    (Connor Chadwick, vle.southessex.ac.uk, 31/12/2013)

Chadwick claims that stories follow a convention of boy-meets-girl and that the male protagonist must rescue a female. This reflects film theorists opinions that classical Hollywood cinema follow a “dominant paradigm” of an Oedipal narrative where the structure “derives from a version of Freud’s (heavily masculinist) Oedipal complex” in which every young boy desires to sleep with their mother and eradicate his father as a rival. (Goldberg, DATE UNKNOWN)

It may appear that Goldberg is arguing that Hollywood has a desire to maintain an ideological patriarchal system in which men have a socially cultural aim to be more powerful than other men around them that may challenge their status. 

Consequently, it can be argued that in a sub-plot to stories there is a villainous antagonist who is out to upset the status quo and therefore must be defeated, usually by death, so that a happy ever after ending can be achieved. Chadwick suggests that “when the hero gets the girl and they get married” enforces an ideological message of a positive ending of when good over evil has been achieved.

Blog participants seem to be in general consensus that myths are reinvented for a new audience. These tales are used as the basis of many stories and as society changes and audiences have the desire for new media products so it appears generic storylines are reinterpreted. Marxists theorists argue media products are used to enforce an ideology which is accepted subconsciously by society as the norm so that the authorities have control over the masses (Tripp, 2013). This also seems to be the view of the author An Introduction to Theories of Popular Culture:

…ideas have to be produced and disseminated by the ruling class or its intellectual representatives, and they dominate the consciousness and the actions of those classes outside the ruling class.
(Dominic Strinati; 1996, p.131)

Strinati is arguing that ideas are be dismantled and re-told from a different angle by bourgeoisie to control the minds of the proletariats to conform to the ideology of the ruling classes.
 
From another aspect of the blog the issue over Censorship was discussed. However, no matter where the origins of a story come from there is a consensus view that creators of media content must maintain certain standards. Classification and censorship in cinema, for example, is one of these which are overseen by the British Board of Classification (BBFC), previously known as the British Board of Censors up until 1984 (BBFC 2013; Date Accessed 31/12/2013).

One film that faced controversy was the 1981 release of The Evil Dead. A tree rape scene in which was originally omitted from the movie by the BBFC in the early eighties caused controversy and following the video-nasties scandal of the early 1980’s the film was banned outright from 1985 to 1990, when another censored version was released. The BBFC website archives state “the BBFC was divided between those who felt the film was so ridiculously 'over the top' that it could not be taken seriously, and those who found it 'nauseating'”. In 2000, the film was re-released uncut and awarded the ‘18’ certificate.

The Evil Dead released in 1981 serves and evidences itself as an example of the BBFC changing or loosening their grip on what is deemed as acceptable in terms of film censorship.
(Harry George Hughes, vle.southessex.ac.uk, 31/12/2013)

Hughes (2013) states that the BBFC were “loosening their grip” on censorship. He argues that the BBFC may be ignoring what “may be acceptable” for what may or may not be shown to audiences. Hughes (2013) implies that since 1981, the BBFC responsibility of protecting audiences from what they are viewing has waned, and therefore shirking from their duties.  However, in an article written by Stephen Woolley, a former movie producer who has worked closely with the BBFC in the past, has this to say:

 …films were judged on their own merits. Personal responsibility was not shirked and replaced by a silent and invisible public committee.
(Stephen Woolley, www.theguardian.com, 14/01/2014)


It appears that Wolley seems to defend the BBFC in its decision making stating that films were judged fairly and the “responsibility was not shirked”.

But is it a case of the BBFC simply responding to the changes of social attitudes? When home video’s became popular throughout the eighties many low-budget horror movies became available. These films had not been passed through the BBFC, they were exempt from any scrutiny from a body that oversaw these products. It was a result of pressure from the National Viewers’ and Listeners’ Association (NVLA), a moral watchdog created by Mary Whitehouse, and by Conservative backbencher Graham Bright. Consequently, the Video Recordings Act of 1984 was passed, meaning that all videos had to be classified by the BBFC before they were allowed to be made available to the public. This act placed over sixty films on the ‘video nasties’ list which fell foul of the Obscene Publications Act 1959 (BBFC 2005. Date Accessed: 31/12/2013). The Evil Dead was one of these films and today in 2013 we are able to view this film and many others that have more graphic content that have been passed by the BBFC.

Lecturer Sweeney suggests that the role of classifiers is to respond to public demand. For instance, he argues:

The role of the 'classifier' is to respond to the changing nature of public taste and tolerance for 'strong' material.                                          (Tony Sweeney, vle.southessex.ac.uk, 31/12/2013)

               
Sweeney suggests that the classifiers of media products adapt their policies to reflect changing attitudes from society. It can be argued that, as society becomes more tolerable, so the acceptance of what they will view becomes more graphic. It was these changes in taste during the release of the home video market in the early 1980’s which not only changed social perceptions of what was acceptable but also changed the way in which the governing bodies of media rated products for home viewing and what was shown in cinemas.

As the BBFC changed from Censors’ to Classifiers in 1984, and because people attitudes were changing, a new rating system came in to give audiences greater clarity on content of a film and the suitability of the content for different age ranges. These ranged from Universal, to which any one from any age could view the product, PG which meant that parents were advised to view the product and then decide from their own opinions if it is suitable for their children. A 12, 15 and 18 rating meant only people of and above those ages could be exposed to certain media.

 Audiences who had viewed the ‘video nasties’ before they had been classified were becoming “more accustomed” to what they were viewing (Shriver, 2008. Date Accessed: 13/01/2014). These home videos contained explicit scenes of murder and on occasions, sex depicted by rape. However, during the controversy “the market was unregulated and many titles 'of the horror variety'” (BBFC, 2005) these videos then had to be classified, and in some cases banned, but at the same time had shown the change in social perception in what had become acceptable to view. This is expressed by Scott Thompson:

As society becomes more open-minded and liberal to what they expose themselves to so the censorship will continue to relax.               (Scott Thompson, vle.southessex.ac.uk, 31/12/2013)

                Thompson suggests that time specific codes will always change and in doing so, the strength of the material that society exposes itself to will become stronger. This was also highlighted by Sweeney who stated the “changing nature of public taste” was critical. To deal with the change in social attitudes, the BBFC once again changed its rating system by introducing the new 12A rating. This was in line with what was acceptable with what is shown, particularly to younger audiences.

The recent ‘12A’ rating, introduced in 2000 for the release of the super-hero movie Spiderman, allows children under the age of 12 to view a movie in a theatre provided they are with and adult. This new rating appears to have moved some of the responsibility from the BBFC onto parents and society to accommodate the variant social attitudes within the public.

Although this could be argued that this is a good move for society, to give more parents freedom to make their own choices when it comes to their offspring, it can be counter argued that the introduction of this new movie was nothing more than a business arrangement that benefitted the movie production studio and the producers of Spiderman, setting precedent for future movies. By encouraging parents to accompany their children, who are under the age of 12 to view a media product, meant that the studios were able to broaden their target audience and by doing so sold more tickets boosting revenue for the producers of the aforementioned movie.

The reason for the change was due to pressure from the studios and then by introducing this new rating would mean that more money would be made by the movie studio.
(Scott Thompson, vle.southessex.ac.uk, 31/12/2013)

The above quote was in relation to the release of the super-hero movie, Spider Man in 2000. In regards to the 12A rating the BBFC website states that “12A, moderate violence is allowed but it should not dwell on detail”. What this means is that if there is a fight scene for example, although we may see people being punched we would not then be focusing on the injuries sustained by the violent act. But should there be any fighting in superhero movies anyway? Hayley Williams, thinks not:

There is no need to have strong violence or gore in these films because it’s not what they’re about.                                                                 (Hayley Williams, vle.southessex.ac.uk, 31/12/2013)

Williams attempts to argue that stories do not need to have graphic visuals to be able to tell the story. Williams may also be referring that 12A films, in which young viewers can watch these products should not be subjected to violence and
gore. A story can be told, Williams suggests, without unnecessary scenes, which seem to be added for the entertainment for older viewers. 

Whether that’s right or wrong, I think that problem lies in whether the film services the source material from which it adapts. For example, I think the Marvel Studios films at the moment are doing a great job of adapting the source material. They don’t only appeal to their core audience which is primarily children but also families in general. Generationally speaking, the parents of these children will have grown up with the same characters.
(Harry George Hughes, vle.southessex.ac.uk, 31/12/2013)

However, Hughes argues that the studios are only adapting material they have available to them. By doing so, he suggests that with the adaptations, the studios are expanding their target audience. This makes previous and new audiences share a similar experience of a tale albeit a variation of how it was told previously.

The blog found the participants had wide and varied opinion on media products and how those products used myths as a starting point of a new idea. It also identified that classification changes over time to reflect the continuous changing social attitudes of acceptance and that some of these changes may be as a result of business choices over social acceptance.

Sunday, 26 January 2014

Researching Animations [3D]

Big Buck Bunny
Although this is an animation with a more ‘cartoony’ aesthetic there are elements to it in which give this production plenty of character and the sense that it could be real. The facial expressions on the characters, the movements of the grass and plants as if they were moving in the breeze, and the fluidity in which the river flows makes it appear almost life-like.



My Tissue Paper
Another ‘cartoony’ animation I found which has amused me. My favourite part is between 3:46 to 4:10 where although you don’t see what happens to the character you imagine what has happened to him because of two factors; the first is the journey of the toilet prior to the characters attempt get the toilet roll back and the second which is the use of sound which interprets the characters journey.


Bully
For me the content of this animation was fairly dull, however I am very impressed with the attention to detail in the way that the props and models have been created. In parts the sound editing is very good although some sound effects seem to lack the desired affect.



Convoy 2
This war-based animation lacks the aesthetic style that I would like to see in a war-animation. I do not feel that this is either ‘cartoony’ or ‘life-like’. This animation also lacks good sound effects but what I was impressed with was the use of particle effects for the explosions despite the fact that there needed to be flames and smoke along with the dust.





Now that I have seen some 3D animations if I were to consider this option for my final product I would have to research further into what software programmes are used to in animation industry. I would also have to research the process in how animations are created and put together. As I have never made an animation it is a process that interests me while at the same time concerns me due to my lack of knowledge as well as knowing if I have any skill in the technique.

Thursday, 23 January 2014

Researching Animations [2D]

Unexpected (2D animated short film)

This animation was made by using Flash and After Effects. I like the simplicity of the story and included in the short time to tell the story we also get to imagine the back story of how the money got there and the thoughts of what happened to it when the character returns to collect his hidden ill-gotten gains. The characters have been had-drawn, one assumes by using a graphics tablet and then importing the files into the aforementioned software programmes to animate the characters.



24 Animations in 24 Hours - Short animated Flash films all created in one day
These quick-fire selections of animations were made in a 24-hour period. What has impressed me with the animations is that some a very basic but are still able to tell a story. I have found this to be very inspiring as some of the image used are from the web and have been used to create the animations. If I am to pursue the idea of making a 2D animation I will have to strongly consider how I am going to achieve it by using original drawings.



Passenger
The use of the lighting within the scene helps tell the story. The house is well light and colours are used to make it appear that this is a safe environment for the character. The character is in bright colour throughout which ensures that the viewer follows her journey as the viewers focus is mainly on her. As she travels on the bus the other characters, as well as the scene, is dark signifying that she is in a dangerous place. The use of the darkness and light has inspired me and if I am to use this method of telling a story I shall be looking at using dark and light contrasts throughout.


Tarboy
The story and the way that it is narrated for this 2D animation is one that impressed me the most. It has encompassed all the elements I like from the other 2D animations I have viewed and have found this an inspiration in which I may consider when making my final decision over which format to choose when producing my final project.

These animation which have been created in Flash have all captured me in some way or another. What I like about them, in some cases, are the characters have been created using shapes as opposed to being hand drawn. It is this aspect that I will look into in regards to creating characters and also scenes to see if it is a style that I feel I could work with. I shall have an attempt at making a basic animation in Flash and creating a character before deciding if indeed it is a software package in which I wish to use.
 

Sunday, 19 January 2014

Researching Animations [Stop Motion]

Wallace and Gromit – Clay Animation
One of the most renowned stop motion animation producers are Aardman Animation. This production company are known for creating numerous clay based stop animations such as Shaun the Sheep, Chicken Run and Wallace and Gromit.

The process involves building the scene(s), characters, props as well setting up the lighting equipment and camera equipment. Once the scene is populated then a shot is taken with a camera. This is usually with a specially adapted movie camera, or as Aardamn Animation have recently accomplished shooting a feature length stop motion animation using 50 Canon DSLR cameras, taking over 1 million photographs.

As a character or prop moves another shot needs to be taken. Each shot is a frame, so the equation that I created in the blog for the flip book animation also applies here although Wallace and Gromit: The Curse of the Were-Rabbit was shot at 24 frames per second and has the duration of 81 minutes.

24 frames per second x 60 seconds (per minute) x 81 minutes (length of movie) = 116,640 shots

Of course, the total number of shots does not include the ones that were edited out, or had to be re-shot. There is also the time element one has to consider as Aardman Animation use clay and this material is malleable, meaning that every movement has to be changed and every facial expression modelled before a shot can be taken. This is a very time consuming process.


As well as Clay Animation there are other forms of stop motion animation. Here are some that I have found which have impressed me.

Cloud Bread – Cut Out Animation


This animation is a cut out animation. This is where the creator will use flat objects such as cardboard, material or photographs. As stop motion animations are similar in how they are produced, in the sense that each time something moves whether that be a prop or the character another shot is taken, because of the materials and technology used the aesthetic is very different.


9 Months in 1000 Pictures – Photography


This heart warming stop motion has used photographic images to capture the story. One photograph has been used for the background to set the scene which has then been overlaid with the other images which tell the story. Despite its warmth there are some issues in which could have been addressed. Whenever something happens from the edge of the “moving” image it appears in the middle of the composition. An example of this is at 2:01 when a dog being walked appears in the scene.


Animated in Bed – Pixilation Animation


Live actors are used to create this style of animation. Numerous images are taken with a slight variation in body position for each frame. One would imagine that this is a very difficult procedure as the trust on the actor would have to ensure that they remain in that position until the director is satisfied with the shot they need to capture. This is a very well accomplished stop motion.


Deadline – Post-it Note Animation




Using over 6,000 Post-it notes this animation certainly has the wow factor. The design of the animation created using Illustrator, pre-animated in Flash and then was created by sticking Post-it notes on the wall and moving them for every shot. What impressed me other than the sheer brilliance of this stop motion animation is that it only took 4 days to shoot! Before I saw the making of video I initially assumed that this would have taken a significantly longer time.



Although being inspired in some ways, now that I have looked into how stop animations are created and the time consuming process involved I have to consider whether I have the patience and tolerance to be able to carry out such as task. When it comes to things like this I don’t feel I do have the tolerance and patience as I like to just get on with it. Bearing in mind the stop/start procedure of and the constant attention to the very finest detail would send me insane and it is because of this reason I will not be considering a stop-motion animation for my project, despite being impressed with the examples I have seen above. 

Wednesday, 15 January 2014

Researching Animations [Flip Book]

Like many media products there are numerous categories and sub-categories in which animations are divided into, but I have decided to look at the most recognisable ones for my research. The four animation styles are:

  • Flip Book
  • Stop –Motion
  • 2D
  • 3D


Flip Book

The process of a flip book animation involves drawing numerous images on numerous pages. Depending on the duration of the story this may take a lot of drawing. Each page will represent a single frame and bearing in mind that movies are usually produced between 24 to 30 frames per second this would require a lot of drawing. However, flip books are able to use a lesser amount of frames, approximately 5 to 15 frames per second. If for example I wanted to create a flip book which tells a story which lasts for 3 minutes I would have to draw between 900-2700 images.

5 frames per second x 60 seconds (per minute) x 3 minutes (duration of the story) = 900 images
15 frames per second x 60 seconds (pre minute) x 3 minutes (duration of the story) = 2700 images

The process would involve having a stack of paper which is securely fastened together, which is big enough to draw an image but small enough to hold so that it is easy to flip the pages. The most effective way is for the bottom of the stack to have a rigid base. This will enable sturdiness to the flip book when it is being used. A flexible top cover will enable the pages to flip with more fluidity.

The first frame (image) of the story will be drawn at the bottom of the stack, with the proceeding images on the preceding pages of the stack. In essence the start of the story is at the bottom of the stack of paper and the end of the story is at the top of the stack of paper.  

The skill involved in creating a flip book is to ensure that the images drawn clearly. Also each movement of the characters or moving objects need to be in a slightly different position, and static objects to remain in the same position, on each page to give the sense of movement.

To gain some inspiration to flip book animations I looked at some examples to see how much detail went into them.

Matrix Style Flip Book Animation




With this flip book using effectively black and white lines it can be seen a simplistic. However, the attention to detail is very high. An example is the drawings of the gun at the start of the flip book, particularly the chamber and the bullets. Further detail can be seen around 42 seconds when the bullet passes through the balloon.

Goku vs Superman Flip Book Animation



The use of colour impressed my with this flip book, while at the same time keeping the background in black and white. This enable the viewer to keep focused on the story between the two characters without having the background distracting the audience. However, what the background did add was depth and dimension to the scene in which the story was being told.

Michael Jackson Flip Book Animation





Although this flip book may appear to be simplistic in terms of its visual style it has dealt with pace well. Michael Jackson at his best was a very accomplished dancer in which he moved fast. There are sections throughout this where the pace of the “dancing” transitions from slow movements into faster movements. This, in my opinion, has not been achieved by flicking the pages slower or faster when needed but by the way the images have been drawn onto the page.

Best Skills of Christiano Ronaldo Flip Book Animation


This flip book has been created by replicating footage from professional football matches. For this to work the creator of this flip book has had to ensure that the pace is correct throughout as well as the attention to detail. As these scenes are iconic amongst football fans, especially those of Sporting CP, Manchester United, Real Madrid and Portugal the creator has ensured that it remained true to the footage.

Of course what these videos have that a flip book wouldn’t have, is sound. Sound has been added for the purpose of people viewing these online, but if I were to see them and handle them physically I would certainly be even more impressed and in awe of the quality of this work.

If I were to create a project using flip book animation I would first have to ensure that I can draw to a standard that is engaging and interesting with attention to detail. The thought of using stick men is unacceptable as I am a university degree student and not a pupil at an infant school.

Below are some sketches and attempted drawings to see if I am able to create work of a high quality that would be need to attempt to create a flip book.







The first sketch is supposed to be of a chair. The bottom sketch is also of a chair with some people in the background... -  Yeah, I know!

Judging by the images shown I think it is safe to assume that I am unable to draw. I would go as far to say that I can’t even draw a straight line with a ruler – next time I’ll try using a pencil.


At this early stage of research I am making the decision not to go ahead with a flip book animation. This is because the quality of my artwork is abysmal and for a flip book to work effectively the images need to be of great detail. In addition to my decision, and as I have previously mentioned in another post, I wish to develop skills in which will benefit me when looking for future employment after my studies. As much as flip books are entertaining and, as shown in the examples of others in the videos above, I feel employers in the media industries will be looking for people with skills in hardware and software, to which I will turn my focus onto.  

Saturday, 11 January 2014

Format Options

To aid me in my decision of what I would like to do for this project I will first decide what format I would like to do. There are three options which stand out for me:

  • Animation
  • Film
  • Photography

Animation
Making an animation appeals to me as it is a different way to tell a moving image story from a format that I am familiar to telling my stories in. However, to be able to make an animation I will have to research how animations are made so I can decide what type of animation I would like my final product to be. For example: stop-motion, 2D or 3D.

An advantage of working on an animation is that I would be able to work in my own time without having to be concerned with other people that I would need to assist me should I decide to go ahead with a film or photography project. Out of the three options this is the one in which I would develop most other skills in.

A disadvantage to me of making an animation is that I have never made one before. I would have to research which software programmes are available to me to decide which one I feel most comfortable with when creating my project. This may be very time consuming and could be to the detriment of the product.

Film
Creating a product using film is the most familiar option to me having made several films before. I am aware of the procedures and practices in which films are made. If I am to choose this option then I would use an element, technique or style, in which I haven’t used before to develop new skills. This could be using a green screen to film, using Special and Visual Effects, or make a film in a genre which is out of my comfort zone.

As I have made films before the experience and knowledge I have gained would be advantageous to me should I decide to make a film for my final project to ensure that the project ran as smoothly as possible. I would also add to my skills portfolio if I were to lead in this option as I would ensure that the film would be making use of a green screen and by using Special and Visual Effects.

But, what concerns me is my knowledge and experience of making films can also hinder me. This is because finding people who are able, willing and reliable enough to work as cast or crew members can be as challenging as making the product itself. Although there are lead roles on a production team such as the Producer and Director, of which I would be both as well as other roles, film making is a collaborative project and would require all people involved to be enthusiastic about getting the job done. Previous experience as made me realise, when working with other film makers, if it is not their project their enthusiasm and attitude can be appalling and this always compromises the final product.

Photography
This is another option which is familiar to me having taken numerous images on a previous course. Again, like film making if I were to choose this option I would have to consider how to take this out of


my comfort zone. I would most certainly find a ways of which I would use lighting techniques to create the tone of the final product. As many of the images I have previously taken have used well lit scenarios I would challenge myself by using a contrast of shadows and highlights as the technique interests me, but I have in the past avoided doing so due to being unable to execute the technique. By taking this choice I would research further in to the technique and experiment with lighting set-ups to ensure that I achieved the result I was looking for.

Choosing the photography option would also enhance my skills using photo manipulation software, something that I would wish to develop further. I have used photo editing software before but only on a limited basis and I would most certainly be able to find new techniques and develop new skills that I will be able to use in the future.

A negative side to this option is the ideas I often come up with involve people and this would mean finding a reliable subject who would be willing to participate. Because of the amount of test shots I would have to do to perfect the technique this would mean to keep calling on the person to keep coming back. Again, very similar to film making, reliable and trustworthy people can be hard to find.


To decide what format I am going to use I am going to do a web search for videos and images that may inspire me prior to researching the techniques that are used to create the products I watch and see. 

Wednesday, 8 January 2014

Inspirational Images

To gain inspiration for the animation I spent some time looking at war images. Some of these images are real war time images, whereas others are from movies and recreations.


Image #1 – Burning Tank
This image of the tank has given me an idea for the tank in the story of Liberation Bridge is to be destroyed. This could possibly be done with a direct hit from a bomb dropped by the RAF.



Image #2 – Sniper Kill
The sniper in the Bell Tower of my story gets killed. My initial thoughts are for the sniper to be killed by bazooka fire.



Image #3 – Bridge Advancement
As the soldiers start to assert their dominance so they make their way over the bridge to claim the strategic position. This has inspired me to do this for both the German and British platoons.



Image #4 – Snipers View
As the Geman sniper is taking look-out in the Bell Tower of the church, looking through his scope is an interesting way to see what he can see. It makes us feel as if we are the sniper or we at the scene itself.



Image #5 – Fighter Planes on the Attack
Although not this is not the type of plane in my story I am inspired by the fact they are on attack presumably attacking a ground position based on the angle they are flying at.



Image #6 – Bazooka Fire
As these soldiers take a position with a rocket launcher it has given the idea to have the British take out some German positions with a bazooka.



Images # 7 – Soldiers Attack
As these soldiers advance they do so under the flames and smoke of a battle. I shall incorporate this element in my story as the British make advancement.


Image #8 – Solider Running
To me these soldiers look like they are running into position, possibly when under attack. It has given me a thought of how to move soldiers into position during Liberation Bridge – and yes, that is Prince Harry!



Image #9 – Nazi Parade
Although the parade itself doesn’t inspire me as such it has given me an idea for a German car to travel up the street, with a Nazi officer making a check on his soldiers.



Image #10 - RAF Flight Path
As these planes fly in formation it has given me ideas of having the RAF make an impact in the story.



Image #11 – Snipers Vantage Point
From high above the sniper can scan the area opposite the defensive position ensuring that any sign of attack can be met with force if needed.



Image #12 – Taking Cover
These soldiers could be taking cover fro being fired at or preparing themselves to move into position. For my animation I would like to use this idea as part of an ambush sequence.



Image #13 - Soldiers Behind a Wall
The soldiers in this image look as if they are preparing for an assault on their target. The colour in this image is similar to the look I would consider as there is it is a low-lit scene.



Image #14 -  Lancaster Bomber flanked by Spitfires
This sight in the sky would have been commonplace during the war years as the Lancaster would have been on a bombing raid. The Spitfires would accompany the Lancaster for protection from enemy fighter planes as well as destroying their own targets.


Image #15 – Exploding Bomb
The image of the soldier running from an exploding bomb has given me an idea of soldiers in my animation coming under heavy artillery fire.



Image #16 - Fighter Plane Fly-over
As these two fighter planes fly overt the war torn destruction it appears that one of them has been hit. I would like the fighter planes in my story to have some sort of impact on the battle between the Germans and the British.



Image #17 – Solider Line-up
The row of soldiers signifies their power and dominance. I would consider adopting this for a scene in the animation but with the soldiers firing their arms on the offensive.



Image 18 – Plane flying pass a Tower
This has inspired and idea where one of the Spitfires attacks the Church Tower in an attempt to kill the Sniper.



Image 19 – Soldier’s Last Shot
This iconic scene fro Saving Private Ryan symbolises the heroism of the soldier while at the same time leaves the audience emotive as the true reflection of war hits home.




Images taken from films WW2 films, well, Saving Private Ryan to be precise, for additional inspiration: