Friday, 4 April 2014

Software Trials - 3DS Max

Animating Characters

Following the procedures I used in the trial of animating a character I used these techniques in animating two characters for the final product of the animation.

The first animation was of a British soldier looking around at the enemy line. As well as changing body poses I also animated some facial expressions and eye movements including blinking.



The second animation was also of a British soldier. This character was hiding behind a barrel and reacted to a bullet hitting it as he is being fired at. The character initially looks around and then ducks, dropping to the floor before getting back in a position similar, but not the same, to which he started at looking at where the shot ended up.


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