Sunday, 23 February 2014

Software Trials - 3DS Max

Creating a Bollard


After using basic shapes such as the box and cylinder in my last trial of using 3DS Max for the first time I then decided to look into creating a shape using the Lathe Tool. This tool takes a Spline and then using the Lathe Tool duplicates the Spline numerous times spherically to create the shape. In the tutorial I learnt from an image of a pawn was used. I however used the same principle the tutorial demonstrates but my choice of object was a bollard. Here is how I created it.

Step 1:
First I need to create a Plane and then assign an image to it so that I can draw around the shape of the bollard in the image. I go to the Create tab on the right hand side of the interface and select plane. I draw my Plane to the size I think is required. I then reduced the amount of Polygons by lowering the number of length and width segments in the Parameters menu.

Step 2:
With the Plane selected I then need to open up the Slate Material Editor and to do this I press the shortcut key which is M.

From the Map Material Browser Panel I select Standard and drag the Node appears to the View Port. Also from the Map Material Browser I select Bitmap and drag this Node onto the View Port. This opens a dialogue box to the image that I want to assign to the Plane, the press OK.

I then need to ‘wire’ the Bitmap (the JPEG of an image of a bollard) into the Standard Node. To do this I drag from the Bitmap’s node output socket and plug it into the Standard node Diffuse Colour input socket.

I then clicked on the Assign Material to Selection by clicking on the icon at the top of the Slate Material Editor and then further across to the right I click on the Show Material in View Port.

Step 3:
Now the image of the bollard has been assigned to the Plane I can now trace around the shape. I click on the Create Tab, then Shape, then Line. To draw the line around the bollard in the image I click at the top centre of the bollard and drag. Once I have got to the bottom centre of the bollard I can right click to stop drawing the line.

Step 4:
In places the line wasn’t as close to the shape of the bollard I would have liked so I needed to edit the line. As I did when I created the shovel I needed to move some of the Vertices. I clicked on Modify then Vertex and this highlights all the Vertices. I am now able to select individual vertices so that I can move them ensure the lines are where I wanted them.

If some of the Vertices don’t have handles on them this I can change this by selecting them, right-clicking and choosing Bezier.

On the bottom of the line, at the base of the bollard I need to set them to Bezier Corner, and I do this by right clicking and selecting the Bezier Corner option.

Step 5:
As I no longer need the reference image I can hide it. To do this I select the image or plane that it is on, right-click and select Hide Selection. The image will now be ‘hidden’.

Step 6:
I then select the line and chose Vertex from the Modify panel. I then need to ensure that the top and bottom Vertices are aligned. By pressing G I bring up the Grid so that I can align the Vertices. To do this I select the top centre vertex and by going to the bottom of the View Port, choosing the X-axis, I right click on the down arrow. I then follow the same procedure for the bottom centre vertex.

Step 7:
I then needed to move the Pivot Point. I clicked the Hierarchy tab and from the sub-selection I chose Effect Pivot Point. This then adds larger arrows on the Move Tool and then going to the bottom of the View Port I right-clicked on both the X-axis and the Y-axis to. I then uncheck Effect Pivot Point by clicking on the sub-selection.

Step 8:
I now want to select the Lathe Tool and I can find this in the drop down menu under the Modify tab. As soon as I select Lathe the line then changes to the 3D object of the Bollard.

Step 9:
Initially the bollard was mis-shaped and deformed. This is because the Lathe Tool didn’t rotate in the correct direction and to remedy this I clicked the through the X, Y, Z options and ensured that Centre was selected.

Step 10:
Upon inspection of the model there were openings at the top and bottom where the Vertices hadn’t welded together. To fix this I select the Weld Core option.




As the bollard is now created I then unwrapped and textured them. See the blogs on Unwrapping and Texturing on how I achieved this.



Bollard Annotations


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