Building a Spaceship
http://www.youtube.com/watch?v=yTNMkA-syNY
Y Axis = Move object
Up/Down
X Axis = Move Object
Left/Right
Z Axis = Move Object
In/Out
Yellow Axis = Selected
Axis
Yellow Cube = Scale ALL
Axis at the same time in the same proportion
There are four viewpoints.
Hover over a viewpoint and hit the SPACE bar to enlarge. To change a viewpoint
hit the SPACE bar and select the desired viewpoint.
ALT and LEFT MOUSE button
to tumble the viewpoint.
ALT and MIDDLE MOUSE
button is for panning the viewpoint.
ALT and RIGHT MOUSE button
is for zooming in and out of the viewpoint.
Press 1 to go back to
NORMAL MODE.
Press 3 to make the object
a SMOOTH OBJECT.
Press 4 to put the object
in WIRE MODE.
Press 5 to but the object
in SHADED MODE.
W is move the Move Tool
E is the Rotation Tool
R is the Scale Tool
G automatically selects
the most recent previous command.
F8 toggles between Component
Mode and Object Mode. To determine what mode the object is in, this is denoted
by the colour of the lines around a selected face. Blue lines denote Component
Mode and green lines denote Object Mode.
RIGHT CLICK and HOLD on
mouse button to view the components.
·
Vortex will
select one corner of the object.
·
Edge will
select an edge (line) between two Vertexes.
·
Face will
select a surface that is closed edges of a Vertex.
REMEMBER!!!
To MOVE use the ARROW
To SCALE use the BOX
ROTATE and ZOOM IN/OUT the object regularly to see
what you are doing!
STEP 1:
Open the
MAYA programme. It may take a while to load in the first instance.
STEP 2:
To create
an object I click on the tab POLYGONS.
STEP 3:
Select
the CUBE icon.
STEP 4:
Make a
CUBE.
STEP 5:
For this
lesson select FACE.
STEP 6:
Click on
a face that I wish to modify. The face I have selected will then be shaded.
STEP 7:
Hold ALT
and LEFT MOUSE button to tumble the object to see the opposite face of the
object.
STEP 8:
Holding
SHIFT I selected the opposite face so it too was shaded.
STEP 9:
Holding
ALT and LEFT MOUSE button I tumbled the object to double check that the two
faces that I had selected were shaded.
STEP 10:
In the
top left of the screen there is a drop-down menu. I click on this and ensured
that I selected POLYGONS.
STEP 11:
In the
Menu Bar click EDIT MESH > EXTRUDE.
STEP 12:
On the
three axes there is an arrow and a box. To move the face(s) I have selected I
will click on the arrow. To scale the face(s) I have selected I will click on
the box.
There is
also a BLUE CIRCLE and this is used for ROTATING the object.
STEP 13:
By
selecting the blue Z Axis I am able to move the face, and as I have previously
selected the opposite face, what I do to this face the same will happen the
other side. I then pull the BLUE ARROW to extrude the face(s) to the desired
size.
STEP 14:
I now
want to scale the extruded face(s) down. To do this I select the green Y Axis and
this time click on the GREEN BOX and move to the desired size.
STEP 15:
In the
Menu Bar click EDIT MESH > EXTRUDE.
STEP 16:
By
selecting the blue Z Axis I pull the BLUE ARROW to extrude the face(s) to the
desired size.
STEP 17:
I now
want to scale the extruded face(s) down. To do this I select the green Y Axis and
this time click on the GREEN BOX and move to the desired size.
STEP 18:
I now
want to scale the extruded face(s) back. To do this I select the red X Axis and
this time click on the RED BOX and move to the desired position. Doing this
creates the wings of the Spaceship.
STEP 19:
At the
front of the object I select the face I want to extrude. Then I press G which
is the shortcut for the most previous command, which in this case is EXTRUDE.
STEP 20:
I extrude
the object to how I desire by pulling the face out by pulling on the BLUE ARROW.
STEP 21:
As I wish
to scale down all three axes at once I can do this by selecting the GREEN CUBE
and at the point where all three axes meet I pull out the YELLOW CUBE until my
extruded face is at my desired size.
STEP 22:
I now
want to do the same thing to this face. I press G to for the most recent
command and pull out the face using the BLUE ARROW until the face extrudes to
where I want it.
STEP 23:
As I wish
to scale down all three axes at once I can do this by selecting the GREEN CUBE
and at the point where all three axes meet I pull out the YELLOW CUBE until my
extruded face is at my desired size.
STEP 24:
I now
want to do the same thing to this face. I press G to for the most recent
command and pull out the face using the BLUE ARROW until the face extrudes to
where I want it.
STEP 25:
As I wish
to scale down all three axes at once, but this time I want to scale down using
the red X Axis and I can do this by selecting the RED CUBE and at the point
where all three axes meet I pull out the YELLOW CUBE until my extruded face is
at my desired size.
STEP 26:
Select
the top face so it becomes shaded and the click G to repeat the previous
command. Scale down the red X Axis by using the RED CUBE.
STEP 27:
Scale
down the green Y Axis by using the GREEN CUBE.
STEP 28:
Move the green
Y Axis back by using the GREEN ARROW.
STEP 29:
Press G
for the most recent command and then using the blue Z Axis extrude the face by
pulling up on the BLUE ARROW to the desired size.
STEP 30:
Scale the
face on the green Y Axis using the GREEN CUBE.
STEP 31:
Then move
the face back on the green Y Axis using the GREEN ARROW.
STEP 32:
I hold
the ALT and the LEFT MOUSE BUTTON to tumble so I can see the front of the
object. Select the face to the right of the nose of the Spaceship. Then holding
SHIFT select the face to the left of the nose of the Spaceship. Press G to for
the most recent command.
STEP 33:
Click in
the green Y Axis using the GREEN CUBE and where all three axes meet I pull out
the YELLOW CUBE until my face is at my desired size.
STEP 34:
Press G
for the most recent command and then using the blue Z Axis push in the face by
using the BLUE ARROW to the desired depth.
STEP 35:
I hold
the ALT and the LEFT MOUSE BUTTON to tumble so I can see the rear of the
object. I then select the face and press G for the most recent command and
using the blue Z Axis I scale down on the BLUE CUBE to the desired size.
STEP 36:
Press G
for the most recent command and then using the blue Z Axis push in the face by
using the BLUE ARROW to the desired depth.
STEP 37:
I now
need to select OBJECT MODE. To do this I select a face then RIGHT CLICK and
hold and then select OBJECT MODE or I can simply press the F8 button. F8
toggles between Component Mode and Object Mode. To determine what mode the
object is in, this is denoted by the colour of the lines around a selected
face. Blue lines denote Component Mode and green lines denote Object Mode.
STEP 38:
I now
want to make the object a smooth object. To do this I press the shortcut key
which is the number 3 button.
STEP 39:
To add
some shiny material to the object I need to select the surface by selecting the
object. I then select the RIGHT MOUSE BUTTON and hold. From the options I then
select ASSIGN FAVOURITE MATERIAL and then select BLINN.
STEP 40:
If I
desire to make any changes, press 1 to go back to NORMAL MODE. The select the
face I wish to amend. Then, RIGHT MOUSE BUTTON and hold and from the options
select Vertex.
STEP 41:
Save the
Project
I found the process of creating a 3D model in Maya initially difficult to get my head around. There are numerous functions required to be able to create a 3D model. To remember these functions to be able to work with fluidity is as time consuming as creating the model itself. However, despite following tutorials I did create and had three attempts of making a Spaceship. The images of which you can see below. Considering I have never used a 3D modelling programme, nor created a model, I think they have turned out okay. The only criticism I have is that my attempts look more like a fish that a spaceship.
FIRST ATTEMPT:
SECOND ATTEMPT:









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